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Tutorial basics

Eight chapters covering the minimum you need to build something non-trivial. Read them roughly in order — each chapter assumes the vocabulary introduced in the previous one.

# Chapter Topic
1 Components Why components are records, field rules, markers
2 Entities spawn / despawn, Entity handles, archetype formation
3 Systems @System methods, class registration
4 Queries — @Read and @Write The hot loop API, Mut<C>
5 Resources Res<R> / ResMut<R>
6 Change detection @Filter(Added/Changed)
7 RemovedComponents Per-reader watermark drain
8 Commands — deferred edits Spawn/despawn from inside parallel systems

When you're done, move on to the advanced section or jump straight to relations if that's what you came for.