Interface VkBindings
public interface VkBindings
Abstraction over Vulkan functions and constants.
Implementations delegate to a concrete Vulkan loader (e.g. LWJGL). The interface hides struct allocation, MemoryStack, and pointer-based out parameters — callers work with plain longs and records.
All Vulkan object handles are represented as long.
Command buffers are also long handles.
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic final recordDescribes a render pass attachment.static final recordstatic final recordResult of device creation — includes the device handle.static final recordstatic final recordCreates an image without a view (used for depth buffers, etc.).static final recordResult of instance creation — includes the instance handle.static final recordDescribes a subpass dependency.static final record -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final longstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionintacquireNextImage(long device, long swapchain, long semaphore) Acquires the next swapchain image.longallocateCommandBuffer(long device, long commandPool) longallocateDescriptorSet(long device, long pool, long layout) voidbeginCommandBuffer(long cmd, int flags) voidbindBufferMemory(long device, long buffer, long memory, long offset) voidbindImageMemory(long device, long image, long memory, long offset) voidcmdBeginRenderPass(long cmd, long renderPass, long framebuffer, int x, int y, int width, int height, float[] colorClearValues, float clearDepth, int clearStencil) voidcmdBindDescriptorSets(long cmd, int bindPoint, long pipelineLayout, int firstSet, long set) voidcmdBindIndexBuffer(long cmd, long buffer, int indexType) voidcmdBindPipeline(long cmd, int bindPoint, long pipeline) voidcmdBindVertexBuffers(long cmd, long buffer) voidcmdBlitImage(long cmd, long srcImage, long dstImage, int srcWidth, int srcHeight, int dstWidth, int dstHeight, int srcMip, int dstMip, int filter) voidcmdCopyBuffer(long cmd, long src, long dst, long srcOffset, long dstOffset, long size) voidcmdCopyBufferToImage(long cmd, long buffer, long image, int imageLayout, int width, int height, int aspectMask, int mipLevel) voidcmdCopyImageToBuffer(long cmd, long image, int imageLayout, long buffer, int x, int y, int width, int height, int aspectMask, int mipLevel) voidcmdDispatch(long cmd, int groupCountX, int groupCountY, int groupCountZ) voidcmdDraw(long cmd, int vertexCount, int instanceCount, int firstVertex, int firstInstance) voidcmdDrawIndexed(long cmd, int indexCount, int instanceCount, int firstIndex, int vertexOffset, int firstInstance) voidcmdDrawIndexedIndirect(long cmd, long buffer, long offset, int drawCount, int stride) voidcmdDrawIndirect(long cmd, long buffer, long offset, int drawCount, int stride) voidcmdEndRenderPass(long cmd) voidcmdImageBarrier(long cmd, long image, int oldLayout, int newLayout, int srcStageMask, int dstStageMask, int srcAccessMask, int dstAccessMask, int aspectMask, int baseMipLevel, int levelCount) voidcmdPipelineBarrier(long cmd, int srcStageMask, int dstStageMask, int srcAccessMask, int dstAccessMask) voidcmdPushConstants(long cmd, long pipelineLayout, int stageFlags, int offset, ByteBuffer data) voidcmdSetCullMode(long cmd, int cullMode) voidcmdSetDepthCompareOp(long cmd, int compareOp) voidcmdSetDepthTestEnable(long cmd, boolean enabled) voidcmdSetDepthWriteEnable(long cmd, boolean enabled) voidcmdSetFrontFace(long cmd, int frontFace) voidcmdSetScissor(long cmd, int x, int y, int width, int height) voidcmdSetStencilCompareMask(long cmd, int faceMask, int mask) voidcmdSetStencilOp(long cmd, int faceMask, int failOp, int passOp, int depthFailOp, int compareOp) voidcmdSetStencilReference(long cmd, int faceMask, int reference) voidcmdSetStencilTestEnable(long cmd, boolean enabled) voidcmdSetStencilWriteMask(long cmd, int faceMask, int mask) voidcmdSetViewport(long cmd, float x, float y, float width, float height, float minDepth, float maxDepth) createBuffer(long device, long physicalDevice, long size, int usage, int memProps) longcreateCommandPool(long device, int queueFamily, int flags) longcreateComputePipeline(long device, long pipelineLayout, long pipelineCache, long shaderModule) longcreateDescriptorPool(long device, int[] types, int[] descriptorCounts, int maxSets) longcreateDescriptorSetLayout(long device, int[] bindings, int[] types, int[] stageFlags, int[] counts) Creates a descriptor set layout with the given bindings.longcreateDevice(long instance, long physicalDevice, int queueFamily, String[] extensions) Creates a logical device with one graphics queue.longcreateFence(long device, boolean signaled) longcreateFramebuffer(long device, long renderPass, long[] attachments, int width, int height) longcreateGraphicsPipeline(long device, long renderPass, long pipelineLayout, long pipelineCache, long[] shaderModules, int[] shaderStages, int[] vertexAttribLocations, int[] vertexAttribFormats, int[] vertexAttribOffsets, int vertexStride, boolean blendEnabled, int srcColorFactor, int dstColorFactor, int srcAlphaFactor, int dstAlphaFactor, boolean wireframe, int[] dynamicStates) Creates a graphics pipeline.createImage(long device, long physicalDevice, int width, int height, int depth, int arrayLayers, int mipLevels, int format, int usage, int imageType, int viewType, int aspectMask, int createFlags) createImageNoView(long device, long physicalDevice, int width, int height, int depth, int arrayLayers, int mipLevels, int format, int usage, int imageType, int createFlags) longcreateImageView(long device, long image, int format, int viewType, int aspectMask, int baseMipLevel, int levelCount, int baseArrayLayer, int layerCount) longcreateInstance(boolean validationEnabled, String[] requiredExtensions, BiConsumer<Integer, String> debugCallback) Creates a VkInstance.longcreatePipelineCache(long device, byte[] initialData) longcreatePipelineLayout(long device, long descriptorSetLayout, int pushConstantSize, int pushConstantStages) Creates a pipeline layout.longcreateRenderPass(long device, VkBindings.AttachmentDesc[] colorAttachments, VkBindings.AttachmentDesc depthAttachment, VkBindings.SubpassDependencyDesc[] dependencies) Creates a render pass with the given attachment descriptions.longcreateSampler(long device, int magFilter, int minFilter, int mipmapMode, int addressModeU, int addressModeV, int addressModeW, float minLod, float maxLod, float lodBias, boolean anisotropyEnable, float maxAnisotropy, boolean compareEnable, int compareOp, int borderColor) longcreateSemaphore(long device) longcreateShaderModule(long device, byte[] spirv) createSwapchain(long device, long physicalDevice, long surface, int requestedWidth, int requestedHeight, long oldSwapchain) Creates (or recreates) a swapchain.default VkBindings.SwapchainResultcreateSwapchain(long device, long physicalDevice, long surface, int requestedWidth, int requestedHeight, long oldSwapchain, int preferredFormat, int preferredPresentMode) Creates a swapchain with preferred format and present mode.voiddestroyBuffer(long device, long buffer) voiddestroyCommandPool(long device, long commandPool) voiddestroyDescriptorPool(long device, long pool) voiddestroyDescriptorSetLayout(long device, long layout) voiddestroyDevice(long device) voiddestroyFence(long device, long fence) voiddestroyFramebuffer(long device, long framebuffer) voiddestroyImage(long device, long image) voiddestroyImageView(long device, long imageView) voiddestroyInstance(long instance) voiddestroyPipeline(long device, long pipeline) voiddestroyPipelineCache(long device, long pipelineCache) voiddestroyPipelineLayout(long device, long pipelineLayout) voiddestroyRenderPass(long device, long renderPass) voiddestroySampler(long device, long sampler) voiddestroySemaphore(long device, long semaphore) voiddestroyShaderModule(long device, long module) voiddestroySurface(long instance, long surface) voiddestroySwapchain(long device, long swapchain) voiddeviceWaitIdle(long device) voidendCommandBuffer(long cmd) long[]enumeratePhysicalDevices(long instance) intfindDepthFormat(long instance, long physicalDevice) intfindGraphicsQueueFamily(long instance, long physicalDevice, long surface) Finds a graphics queue family that also supports presentation to the given surface.intfindMemoryType(long physicalDevice, int typeFilter, int properties) voidfreeCommandBuffer(long device, long pool, long cmd) voidfreeMemory(long device, long memory) int[]getApiVersion(long instance, long physicalDevice) getDeviceName(long instance, long physicalDevice) longgetDeviceQueue(long device, long physicalDevice, int queueFamily) intgetMaxFramebufferHeight(long instance, long physicalDevice) intgetMaxFramebufferWidth(long instance, long physicalDevice) intgetMaxImageDimension2D(long instance, long physicalDevice) floatgetMaxSamplerAnisotropy(long instance, long physicalDevice) intgetMaxStorageBufferRange(long instance, long physicalDevice) intgetMaxUniformBufferRange(long instance, long physicalDevice) byte[]getPipelineCacheData(long device, long pipelineCache) longmapMemory(long device, long memory, long offset, long size) Maps device memory and returns the native address pointer.intqueuePresent(long queue, long swapchain, int imageIndex, long waitSemaphore) Presents a swapchain image.voidqueueSubmit(long queue, long cmd, long waitSemaphore, int waitStageMask, long signalSemaphore, long fence) voidqueueSubmitSimple(long queue, long cmd, long fence) Submit with no wait/signal semaphores.voidqueueWaitIdle(long queue) voidresetCommandBuffer(long cmd) voidresetDescriptorPool(long device, long pool) voidresetFences(long device, long fence) voidunmapMemory(long device, long memory) voidupdateDescriptorSets(long device, long set, int[] bufferBindings, int[] bufferTypes, long[] buffers, long[] bufferOffsets, long[] bufferRanges, int[] imageBindings, long[] imageViews, long[] imageSamplers, int[] imageLayouts) Updates descriptor bindings in bulk.voidwaitForFences(long device, long fence, long timeout)
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Field Details
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VK_NULL_HANDLE
static final long VK_NULL_HANDLE- See Also:
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VK_FALSE
static final int VK_FALSE- See Also:
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VK_TRUE
static final int VK_TRUE- See Also:
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VK_SUCCESS
static final int VK_SUCCESS- See Also:
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VK_SUBOPTIMAL_KHR
static final int VK_SUBOPTIMAL_KHR- See Also:
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VK_ERROR_OUT_OF_DATE_KHR
static final int VK_ERROR_OUT_OF_DATE_KHR- See Also:
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VK_QUEUE_GRAPHICS_BIT
static final int VK_QUEUE_GRAPHICS_BIT- See Also:
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
static final int VK_BUFFER_USAGE_VERTEX_BUFFER_BIT- See Also:
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT
static final int VK_BUFFER_USAGE_INDEX_BUFFER_BIT- See Also:
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
static final int VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT- See Also:
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
static final int VK_BUFFER_USAGE_STORAGE_BUFFER_BIT- See Also:
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT
static final int VK_BUFFER_USAGE_TRANSFER_SRC_BIT- See Also:
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VK_BUFFER_USAGE_TRANSFER_DST_BIT
static final int VK_BUFFER_USAGE_TRANSFER_DST_BIT- See Also:
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
static final int VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT- See Also:
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
static final int VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT- See Also:
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
static final int VK_MEMORY_PROPERTY_HOST_COHERENT_BIT- See Also:
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VK_IMAGE_TYPE_2D
static final int VK_IMAGE_TYPE_2D- See Also:
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VK_IMAGE_TYPE_3D
static final int VK_IMAGE_TYPE_3D- See Also:
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VK_IMAGE_VIEW_TYPE_2D
static final int VK_IMAGE_VIEW_TYPE_2D- See Also:
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VK_IMAGE_VIEW_TYPE_3D
static final int VK_IMAGE_VIEW_TYPE_3D- See Also:
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VK_IMAGE_VIEW_TYPE_CUBE
static final int VK_IMAGE_VIEW_TYPE_CUBE- See Also:
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VK_IMAGE_VIEW_TYPE_2D_ARRAY
static final int VK_IMAGE_VIEW_TYPE_2D_ARRAY- See Also:
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VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
static final int VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT- See Also:
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
static final int VK_IMAGE_USAGE_TRANSFER_SRC_BIT- See Also:
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VK_IMAGE_USAGE_TRANSFER_DST_BIT
static final int VK_IMAGE_USAGE_TRANSFER_DST_BIT- See Also:
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VK_IMAGE_USAGE_SAMPLED_BIT
static final int VK_IMAGE_USAGE_SAMPLED_BIT- See Also:
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
static final int VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT- See Also:
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
static final int VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT- See Also:
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VK_IMAGE_LAYOUT_UNDEFINED
static final int VK_IMAGE_LAYOUT_UNDEFINED- See Also:
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
static final int VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL- See Also:
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
static final int VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL- See Also:
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
static final int VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL- See Also:
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
static final int VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL- See Also:
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
static final int VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL- See Also:
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
static final int VK_IMAGE_LAYOUT_PRESENT_SRC_KHR- See Also:
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VK_IMAGE_ASPECT_COLOR_BIT
static final int VK_IMAGE_ASPECT_COLOR_BIT- See Also:
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VK_IMAGE_ASPECT_DEPTH_BIT
static final int VK_IMAGE_ASPECT_DEPTH_BIT- See Also:
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VK_IMAGE_ASPECT_STENCIL_BIT
static final int VK_IMAGE_ASPECT_STENCIL_BIT- See Also:
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VK_FORMAT_R8_UNORM
static final int VK_FORMAT_R8_UNORM- See Also:
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VK_FORMAT_R8G8B8_UNORM
static final int VK_FORMAT_R8G8B8_UNORM- See Also:
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VK_FORMAT_R8G8B8A8_UNORM
static final int VK_FORMAT_R8G8B8A8_UNORM- See Also:
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VK_FORMAT_B8G8R8A8_UNORM
static final int VK_FORMAT_B8G8R8A8_UNORM- See Also:
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VK_FORMAT_R8G8B8A8_SRGB
static final int VK_FORMAT_R8G8B8A8_SRGB- See Also:
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VK_FORMAT_B8G8R8A8_SRGB
static final int VK_FORMAT_B8G8R8A8_SRGB- See Also:
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VK_FORMAT_R16_SFLOAT
static final int VK_FORMAT_R16_SFLOAT- See Also:
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VK_FORMAT_R16G16_SFLOAT
static final int VK_FORMAT_R16G16_SFLOAT- See Also:
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VK_FORMAT_R16G16B16A16_SFLOAT
static final int VK_FORMAT_R16G16B16A16_SFLOAT- See Also:
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VK_FORMAT_R32_UINT
static final int VK_FORMAT_R32_UINT- See Also:
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VK_FORMAT_R32_SINT
static final int VK_FORMAT_R32_SINT- See Also:
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VK_FORMAT_R32_SFLOAT
static final int VK_FORMAT_R32_SFLOAT- See Also:
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VK_FORMAT_R32G32_SINT
static final int VK_FORMAT_R32G32_SINT- See Also:
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VK_FORMAT_R32G32_SFLOAT
static final int VK_FORMAT_R32G32_SFLOAT- See Also:
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VK_FORMAT_R32G32B32_SINT
static final int VK_FORMAT_R32G32B32_SINT- See Also:
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VK_FORMAT_R32G32B32_SFLOAT
static final int VK_FORMAT_R32G32B32_SFLOAT- See Also:
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VK_FORMAT_R32G32B32A32_SINT
static final int VK_FORMAT_R32G32B32A32_SINT- See Also:
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VK_FORMAT_R32G32B32A32_SFLOAT
static final int VK_FORMAT_R32G32B32A32_SFLOAT- See Also:
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VK_FORMAT_D16_UNORM
static final int VK_FORMAT_D16_UNORM- See Also:
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VK_FORMAT_D32_SFLOAT
static final int VK_FORMAT_D32_SFLOAT- See Also:
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VK_FORMAT_D24_UNORM_S8_UINT
static final int VK_FORMAT_D24_UNORM_S8_UINT- See Also:
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VK_FORMAT_D32_SFLOAT_S8_UINT
static final int VK_FORMAT_D32_SFLOAT_S8_UINT- See Also:
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VK_FORMAT_R32_SINT_V
static final int VK_FORMAT_R32_SINT_V- See Also:
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VK_SHADER_STAGE_VERTEX_BIT
static final int VK_SHADER_STAGE_VERTEX_BIT- See Also:
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VK_SHADER_STAGE_FRAGMENT_BIT
static final int VK_SHADER_STAGE_FRAGMENT_BIT- See Also:
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VK_SHADER_STAGE_GEOMETRY_BIT
static final int VK_SHADER_STAGE_GEOMETRY_BIT- See Also:
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VK_SHADER_STAGE_COMPUTE_BIT
static final int VK_SHADER_STAGE_COMPUTE_BIT- See Also:
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VK_PIPELINE_BIND_POINT_GRAPHICS
static final int VK_PIPELINE_BIND_POINT_GRAPHICS- See Also:
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VK_PIPELINE_BIND_POINT_COMPUTE
static final int VK_PIPELINE_BIND_POINT_COMPUTE- See Also:
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
static final int VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER- See Also:
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
static final int VK_DESCRIPTOR_TYPE_STORAGE_BUFFER- See Also:
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
static final int VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER- See Also:
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VK_INDEX_TYPE_UINT16
static final int VK_INDEX_TYPE_UINT16- See Also:
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VK_INDEX_TYPE_UINT32
static final int VK_INDEX_TYPE_UINT32- See Also:
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
static final int VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT- See Also:
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
static final int VK_PIPELINE_STAGE_VERTEX_SHADER_BIT- See Also:
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
static final int VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT- See Also:
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
static final int VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT- See Also:
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
static final int VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT- See Also:
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
static final int VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT- See Also:
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VK_PIPELINE_STAGE_TRANSFER_BIT
static final int VK_PIPELINE_STAGE_TRANSFER_BIT- See Also:
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
static final int VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT- See Also:
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
static final int VK_PIPELINE_STAGE_ALL_COMMANDS_BIT- See Also:
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VK_ACCESS_SHADER_READ_BIT
static final int VK_ACCESS_SHADER_READ_BIT- See Also:
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VK_ACCESS_SHADER_WRITE_BIT
static final int VK_ACCESS_SHADER_WRITE_BIT- See Also:
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
static final int VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT- See Also:
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
static final int VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT- See Also:
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VK_ACCESS_TRANSFER_READ_BIT
static final int VK_ACCESS_TRANSFER_READ_BIT- See Also:
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VK_ACCESS_TRANSFER_WRITE_BIT
static final int VK_ACCESS_TRANSFER_WRITE_BIT- See Also:
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VK_ACCESS_MEMORY_READ_BIT
static final int VK_ACCESS_MEMORY_READ_BIT- See Also:
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VK_ACCESS_MEMORY_WRITE_BIT
static final int VK_ACCESS_MEMORY_WRITE_BIT- See Also:
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VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
static final int VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT- See Also:
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
static final int VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT- See Also:
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VK_BLEND_FACTOR_ZERO
static final int VK_BLEND_FACTOR_ZERO- See Also:
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VK_BLEND_FACTOR_ONE
static final int VK_BLEND_FACTOR_ONE- See Also:
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VK_BLEND_FACTOR_SRC_ALPHA
static final int VK_BLEND_FACTOR_SRC_ALPHA- See Also:
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
static final int VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA- See Also:
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VK_BLEND_FACTOR_DST_COLOR
static final int VK_BLEND_FACTOR_DST_COLOR- See Also:
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VK_BLEND_FACTOR_DST_ALPHA
static final int VK_BLEND_FACTOR_DST_ALPHA- See Also:
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
static final int VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA- See Also:
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VK_COMPARE_OP_NEVER
static final int VK_COMPARE_OP_NEVER- See Also:
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VK_COMPARE_OP_LESS
static final int VK_COMPARE_OP_LESS- See Also:
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VK_COMPARE_OP_EQUAL
static final int VK_COMPARE_OP_EQUAL- See Also:
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VK_COMPARE_OP_LESS_OR_EQUAL
static final int VK_COMPARE_OP_LESS_OR_EQUAL- See Also:
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VK_COMPARE_OP_GREATER
static final int VK_COMPARE_OP_GREATER- See Also:
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VK_COMPARE_OP_NOT_EQUAL
static final int VK_COMPARE_OP_NOT_EQUAL- See Also:
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VK_COMPARE_OP_GREATER_OR_EQUAL
static final int VK_COMPARE_OP_GREATER_OR_EQUAL- See Also:
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VK_COMPARE_OP_ALWAYS
static final int VK_COMPARE_OP_ALWAYS- See Also:
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VK_STENCIL_OP_KEEP
static final int VK_STENCIL_OP_KEEP- See Also:
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VK_STENCIL_OP_ZERO
static final int VK_STENCIL_OP_ZERO- See Also:
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VK_STENCIL_OP_REPLACE
static final int VK_STENCIL_OP_REPLACE- See Also:
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VK_STENCIL_OP_INCREMENT_AND_CLAMP
static final int VK_STENCIL_OP_INCREMENT_AND_CLAMP- See Also:
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VK_STENCIL_OP_DECREMENT_AND_CLAMP
static final int VK_STENCIL_OP_DECREMENT_AND_CLAMP- See Also:
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VK_STENCIL_OP_INVERT
static final int VK_STENCIL_OP_INVERT- See Also:
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VK_STENCIL_OP_INCREMENT_AND_WRAP
static final int VK_STENCIL_OP_INCREMENT_AND_WRAP- See Also:
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VK_STENCIL_OP_DECREMENT_AND_WRAP
static final int VK_STENCIL_OP_DECREMENT_AND_WRAP- See Also:
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VK_STENCIL_FACE_FRONT_AND_BACK
static final int VK_STENCIL_FACE_FRONT_AND_BACK- See Also:
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VK_CULL_MODE_NONE
static final int VK_CULL_MODE_NONE- See Also:
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VK_CULL_MODE_FRONT_BIT
static final int VK_CULL_MODE_FRONT_BIT- See Also:
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VK_CULL_MODE_BACK_BIT
static final int VK_CULL_MODE_BACK_BIT- See Also:
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VK_FRONT_FACE_COUNTER_CLOCKWISE
static final int VK_FRONT_FACE_COUNTER_CLOCKWISE- See Also:
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VK_FRONT_FACE_CLOCKWISE
static final int VK_FRONT_FACE_CLOCKWISE- See Also:
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VK_FILTER_NEAREST
static final int VK_FILTER_NEAREST- See Also:
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VK_FILTER_LINEAR
static final int VK_FILTER_LINEAR- See Also:
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VK_SAMPLER_MIPMAP_MODE_NEAREST
static final int VK_SAMPLER_MIPMAP_MODE_NEAREST- See Also:
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VK_SAMPLER_MIPMAP_MODE_LINEAR
static final int VK_SAMPLER_MIPMAP_MODE_LINEAR- See Also:
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VK_SAMPLER_ADDRESS_MODE_REPEAT
static final int VK_SAMPLER_ADDRESS_MODE_REPEAT- See Also:
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VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
static final int VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT- See Also:
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
static final int VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE- See Also:
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
static final int VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER- See Also:
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VK_POLYGON_MODE_FILL
static final int VK_POLYGON_MODE_FILL- See Also:
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VK_POLYGON_MODE_LINE
static final int VK_POLYGON_MODE_LINE- See Also:
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
static final int VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST- See Also:
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VK_SAMPLE_COUNT_1_BIT
static final int VK_SAMPLE_COUNT_1_BIT- See Also:
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VK_SHARING_MODE_EXCLUSIVE
static final int VK_SHARING_MODE_EXCLUSIVE- See Also:
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VK_IMAGE_TILING_OPTIMAL
static final int VK_IMAGE_TILING_OPTIMAL- See Also:
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VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
static final int VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT- See Also:
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VK_FENCE_CREATE_SIGNALED_BIT
static final int VK_FENCE_CREATE_SIGNALED_BIT- See Also:
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VK_SUBPASS_EXTERNAL
static final int VK_SUBPASS_EXTERNAL- See Also:
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VK_DEPENDENCY_BY_REGION_BIT
static final int VK_DEPENDENCY_BY_REGION_BIT- See Also:
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VK_ATTACHMENT_LOAD_OP_CLEAR
static final int VK_ATTACHMENT_LOAD_OP_CLEAR- See Also:
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VK_ATTACHMENT_LOAD_OP_DONT_CARE
static final int VK_ATTACHMENT_LOAD_OP_DONT_CARE- See Also:
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VK_ATTACHMENT_STORE_OP_STORE
static final int VK_ATTACHMENT_STORE_OP_STORE- See Also:
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VK_ATTACHMENT_STORE_OP_DONT_CARE
static final int VK_ATTACHMENT_STORE_OP_DONT_CARE- See Also:
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VK_DYNAMIC_STATE_VIEWPORT
static final int VK_DYNAMIC_STATE_VIEWPORT- See Also:
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VK_DYNAMIC_STATE_SCISSOR
static final int VK_DYNAMIC_STATE_SCISSOR- See Also:
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VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE
static final int VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE- See Also:
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VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE
static final int VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE- See Also:
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VK_DYNAMIC_STATE_DEPTH_COMPARE_OP
static final int VK_DYNAMIC_STATE_DEPTH_COMPARE_OP- See Also:
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VK_DYNAMIC_STATE_CULL_MODE
static final int VK_DYNAMIC_STATE_CULL_MODE- See Also:
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VK_DYNAMIC_STATE_FRONT_FACE
static final int VK_DYNAMIC_STATE_FRONT_FACE- See Also:
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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
static final int VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK- See Also:
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
static final int VK_DYNAMIC_STATE_STENCIL_WRITE_MASK- See Also:
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VK_DYNAMIC_STATE_STENCIL_REFERENCE
static final int VK_DYNAMIC_STATE_STENCIL_REFERENCE- See Also:
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE
static final int VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE- See Also:
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VK_DYNAMIC_STATE_STENCIL_OP
static final int VK_DYNAMIC_STATE_STENCIL_OP- See Also:
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VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
static final int VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR- See Also:
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VK_PRESENT_MODE_IMMEDIATE_KHR
static final int VK_PRESENT_MODE_IMMEDIATE_KHR- See Also:
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VK_PRESENT_MODE_MAILBOX_KHR
static final int VK_PRESENT_MODE_MAILBOX_KHR- See Also:
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VK_PRESENT_MODE_FIFO_KHR
static final int VK_PRESENT_MODE_FIFO_KHR- See Also:
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VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
static final int VK_COLOR_SPACE_SRGB_NONLINEAR_KHR- See Also:
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VK_QUEUE_FAMILY_IGNORED
static final int VK_QUEUE_FAMILY_IGNORED- See Also:
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VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
static final int VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK- See Also:
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VK_BORDER_COLOR_INT_TRANSPARENT_BLACK
static final int VK_BORDER_COLOR_INT_TRANSPARENT_BLACK- See Also:
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VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK
static final int VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK- See Also:
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VK_BORDER_COLOR_INT_OPAQUE_BLACK
static final int VK_BORDER_COLOR_INT_OPAQUE_BLACK- See Also:
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VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE
static final int VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE- See Also:
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VK_BORDER_COLOR_INT_OPAQUE_WHITE
static final int VK_BORDER_COLOR_INT_OPAQUE_WHITE- See Also:
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VK_BLEND_OP_ADD
static final int VK_BLEND_OP_ADD- See Also:
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VK_COLOR_COMPONENT_R_BIT
static final int VK_COLOR_COMPONENT_R_BIT- See Also:
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VK_COLOR_COMPONENT_G_BIT
static final int VK_COLOR_COMPONENT_G_BIT- See Also:
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VK_COLOR_COMPONENT_B_BIT
static final int VK_COLOR_COMPONENT_B_BIT- See Also:
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VK_COLOR_COMPONENT_A_BIT
static final int VK_COLOR_COMPONENT_A_BIT- See Also:
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VK_COMPONENT_SWIZZLE_IDENTITY
static final int VK_COMPONENT_SWIZZLE_IDENTITY- See Also:
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VK_VERTEX_INPUT_RATE_VERTEX
static final int VK_VERTEX_INPUT_RATE_VERTEX- See Also:
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Method Details
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createInstance
long createInstance(boolean validationEnabled, String[] requiredExtensions, BiConsumer<Integer, String> debugCallback) Creates a VkInstance.- Parameters:
validationEnabled- whether to enable validation layersrequiredExtensions- instance extensions (e.g. surface extensions)debugCallback- if non-null, sets up debug messenger; receives (severity, message)- Returns:
- instance handle
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enumeratePhysicalDevices
long[] enumeratePhysicalDevices(long instance) -
getDeviceName
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getApiVersion
int[] getApiVersion(long instance, long physicalDevice) -
findGraphicsQueueFamily
int findGraphicsQueueFamily(long instance, long physicalDevice, long surface) Finds a graphics queue family that also supports presentation to the given surface. Returns -1 if none found. -
createDevice
Creates a logical device with one graphics queue.- Returns:
- device handle
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getDeviceQueue
long getDeviceQueue(long device, long physicalDevice, int queueFamily) -
deviceWaitIdle
void deviceWaitIdle(long device) -
destroySurface
void destroySurface(long instance, long surface) -
createSwapchain
VkBindings.SwapchainResult createSwapchain(long device, long physicalDevice, long surface, int requestedWidth, int requestedHeight, long oldSwapchain) Creates (or recreates) a swapchain. If oldSwapchain is not VK_NULL_HANDLE, the old swapchain is used as the basis and its image views are destroyed.- Returns:
- swapchain result with format, dimensions, images, and image views
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createSwapchain
default VkBindings.SwapchainResult createSwapchain(long device, long physicalDevice, long surface, int requestedWidth, int requestedHeight, long oldSwapchain, int preferredFormat, int preferredPresentMode) Creates a swapchain with preferred format and present mode. Falls back to available options if preferences aren't supported. -
acquireNextImage
int acquireNextImage(long device, long swapchain, long semaphore) Acquires the next swapchain image.- Returns:
- image index, or -1 if out of date
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queuePresent
int queuePresent(long queue, long swapchain, int imageIndex, long waitSemaphore) Presents a swapchain image.- Returns:
- VK result code
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destroySwapchain
void destroySwapchain(long device, long swapchain) -
createBuffer
VkBindings.BufferAlloc createBuffer(long device, long physicalDevice, long size, int usage, int memProps) -
destroyBuffer
void destroyBuffer(long device, long buffer) -
freeMemory
void freeMemory(long device, long memory) -
mapMemory
long mapMemory(long device, long memory, long offset, long size) Maps device memory and returns the native address pointer. -
unmapMemory
void unmapMemory(long device, long memory) -
bindBufferMemory
void bindBufferMemory(long device, long buffer, long memory, long offset) -
createImage
VkBindings.ImageAlloc createImage(long device, long physicalDevice, int width, int height, int depth, int arrayLayers, int mipLevels, int format, int usage, int imageType, int viewType, int aspectMask, int createFlags) -
createImageNoView
VkBindings.ImageNoView createImageNoView(long device, long physicalDevice, int width, int height, int depth, int arrayLayers, int mipLevels, int format, int usage, int imageType, int createFlags) -
createImageView
long createImageView(long device, long image, int format, int viewType, int aspectMask, int baseMipLevel, int levelCount, int baseArrayLayer, int layerCount) -
destroyImage
void destroyImage(long device, long image) -
destroyImageView
void destroyImageView(long device, long imageView) -
bindImageMemory
void bindImageMemory(long device, long image, long memory, long offset) -
createSampler
long createSampler(long device, int magFilter, int minFilter, int mipmapMode, int addressModeU, int addressModeV, int addressModeW, float minLod, float maxLod, float lodBias, boolean anisotropyEnable, float maxAnisotropy, boolean compareEnable, int compareOp, int borderColor) -
destroySampler
void destroySampler(long device, long sampler) -
createShaderModule
long createShaderModule(long device, byte[] spirv) -
destroyShaderModule
void destroyShaderModule(long device, long module) -
createRenderPass
long createRenderPass(long device, VkBindings.AttachmentDesc[] colorAttachments, VkBindings.AttachmentDesc depthAttachment, VkBindings.SubpassDependencyDesc[] dependencies) Creates a render pass with the given attachment descriptions. Color attachments come first, then an optional depth attachment. -
destroyRenderPass
void destroyRenderPass(long device, long renderPass) -
findDepthFormat
int findDepthFormat(long instance, long physicalDevice) -
createFramebuffer
long createFramebuffer(long device, long renderPass, long[] attachments, int width, int height) -
destroyFramebuffer
void destroyFramebuffer(long device, long framebuffer) -
createGraphicsPipeline
long createGraphicsPipeline(long device, long renderPass, long pipelineLayout, long pipelineCache, long[] shaderModules, int[] shaderStages, int[] vertexAttribLocations, int[] vertexAttribFormats, int[] vertexAttribOffsets, int vertexStride, boolean blendEnabled, int srcColorFactor, int dstColorFactor, int srcAlphaFactor, int dstAlphaFactor, boolean wireframe, int[] dynamicStates) Creates a graphics pipeline.- Parameters:
shaderModules- shader module handlesshaderStages- corresponding VK_SHADER_STAGE_xxx flagsvertexAttribLocations- attribute locationsvertexAttribFormats- VK format per attributevertexAttribOffsets- byte offset per attributevertexStride- total vertex stride in bytesblendEnabled- whether color blending is enabledsrcColorFactor- blend src color factordstColorFactor- blend dst color factorsrcAlphaFactor- blend src alpha factordstAlphaFactor- blend dst alpha factorwireframe- if true, polygon mode = LINEdynamicStates- VK_DYNAMIC_STATE_xxx values
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createComputePipeline
long createComputePipeline(long device, long pipelineLayout, long pipelineCache, long shaderModule) -
destroyPipeline
void destroyPipeline(long device, long pipeline) -
createPipelineCache
long createPipelineCache(long device, byte[] initialData) -
getPipelineCacheData
byte[] getPipelineCacheData(long device, long pipelineCache) -
destroyPipelineCache
void destroyPipelineCache(long device, long pipelineCache) -
createDescriptorSetLayout
long createDescriptorSetLayout(long device, int[] bindings, int[] types, int[] stageFlags, int[] counts) Creates a descriptor set layout with the given bindings.- Parameters:
bindings- binding indicestypes- VK_DESCRIPTOR_TYPE_xxx per bindingstageFlags- VK_SHADER_STAGE_xxx per bindingcounts- descriptor count per binding
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createPipelineLayout
long createPipelineLayout(long device, long descriptorSetLayout, int pushConstantSize, int pushConstantStages) Creates a pipeline layout.- Parameters:
pushConstantSize- size in bytes (0 for none)pushConstantStages- VK_SHADER_STAGE flags for push constants
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createDescriptorPool
long createDescriptorPool(long device, int[] types, int[] descriptorCounts, int maxSets) -
allocateDescriptorSet
long allocateDescriptorSet(long device, long pool, long layout) -
resetDescriptorPool
void resetDescriptorPool(long device, long pool) -
updateDescriptorSets
void updateDescriptorSets(long device, long set, int[] bufferBindings, int[] bufferTypes, long[] buffers, long[] bufferOffsets, long[] bufferRanges, int[] imageBindings, long[] imageViews, long[] imageSamplers, int[] imageLayouts) Updates descriptor bindings in bulk.- Parameters:
set- descriptor setbufferBindings- binding index for each buffer writebufferTypes- VK_DESCRIPTOR_TYPE for each buffer writebuffers- buffer handlesbufferOffsets- offsetsbufferRanges- rangesimageBindings- binding index for each image writeimageViews- image view handlesimageSamplers- sampler handlesimageLayouts- image layouts
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destroyDescriptorPool
void destroyDescriptorPool(long device, long pool) -
destroyDescriptorSetLayout
void destroyDescriptorSetLayout(long device, long layout) -
destroyPipelineLayout
void destroyPipelineLayout(long device, long pipelineLayout) -
createCommandPool
long createCommandPool(long device, int queueFamily, int flags) -
allocateCommandBuffer
long allocateCommandBuffer(long device, long commandPool) -
beginCommandBuffer
void beginCommandBuffer(long cmd, int flags) -
endCommandBuffer
void endCommandBuffer(long cmd) -
resetCommandBuffer
void resetCommandBuffer(long cmd) -
freeCommandBuffer
void freeCommandBuffer(long device, long pool, long cmd) -
destroyCommandPool
void destroyCommandPool(long device, long commandPool) -
cmdBeginRenderPass
void cmdBeginRenderPass(long cmd, long renderPass, long framebuffer, int x, int y, int width, int height, float[] colorClearValues, float clearDepth, int clearStencil) -
cmdEndRenderPass
void cmdEndRenderPass(long cmd) -
cmdBindPipeline
void cmdBindPipeline(long cmd, int bindPoint, long pipeline) -
cmdBindVertexBuffers
void cmdBindVertexBuffers(long cmd, long buffer) -
cmdBindIndexBuffer
void cmdBindIndexBuffer(long cmd, long buffer, int indexType) -
cmdBindDescriptorSets
void cmdBindDescriptorSets(long cmd, int bindPoint, long pipelineLayout, int firstSet, long set) -
cmdDraw
void cmdDraw(long cmd, int vertexCount, int instanceCount, int firstVertex, int firstInstance) -
cmdDrawIndexed
void cmdDrawIndexed(long cmd, int indexCount, int instanceCount, int firstIndex, int vertexOffset, int firstInstance) -
cmdDrawIndirect
void cmdDrawIndirect(long cmd, long buffer, long offset, int drawCount, int stride) -
cmdDrawIndexedIndirect
void cmdDrawIndexedIndirect(long cmd, long buffer, long offset, int drawCount, int stride) -
cmdDispatch
void cmdDispatch(long cmd, int groupCountX, int groupCountY, int groupCountZ) -
cmdSetViewport
void cmdSetViewport(long cmd, float x, float y, float width, float height, float minDepth, float maxDepth) -
cmdSetScissor
void cmdSetScissor(long cmd, int x, int y, int width, int height) -
cmdPushConstants
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cmdPipelineBarrier
void cmdPipelineBarrier(long cmd, int srcStageMask, int dstStageMask, int srcAccessMask, int dstAccessMask) -
cmdImageBarrier
void cmdImageBarrier(long cmd, long image, int oldLayout, int newLayout, int srcStageMask, int dstStageMask, int srcAccessMask, int dstAccessMask, int aspectMask, int baseMipLevel, int levelCount) -
cmdCopyBufferToImage
void cmdCopyBufferToImage(long cmd, long buffer, long image, int imageLayout, int width, int height, int aspectMask, int mipLevel) -
cmdCopyImageToBuffer
void cmdCopyImageToBuffer(long cmd, long image, int imageLayout, long buffer, int x, int y, int width, int height, int aspectMask, int mipLevel) -
cmdCopyBuffer
void cmdCopyBuffer(long cmd, long src, long dst, long srcOffset, long dstOffset, long size) -
cmdBlitImage
void cmdBlitImage(long cmd, long srcImage, long dstImage, int srcWidth, int srcHeight, int dstWidth, int dstHeight, int srcMip, int dstMip, int filter) -
cmdSetDepthTestEnable
void cmdSetDepthTestEnable(long cmd, boolean enabled) -
cmdSetDepthWriteEnable
void cmdSetDepthWriteEnable(long cmd, boolean enabled) -
cmdSetDepthCompareOp
void cmdSetDepthCompareOp(long cmd, int compareOp) -
cmdSetCullMode
void cmdSetCullMode(long cmd, int cullMode) -
cmdSetFrontFace
void cmdSetFrontFace(long cmd, int frontFace) -
cmdSetStencilTestEnable
void cmdSetStencilTestEnable(long cmd, boolean enabled) -
cmdSetStencilOp
void cmdSetStencilOp(long cmd, int faceMask, int failOp, int passOp, int depthFailOp, int compareOp) -
cmdSetStencilCompareMask
void cmdSetStencilCompareMask(long cmd, int faceMask, int mask) -
cmdSetStencilWriteMask
void cmdSetStencilWriteMask(long cmd, int faceMask, int mask) -
cmdSetStencilReference
void cmdSetStencilReference(long cmd, int faceMask, int reference) -
createSemaphore
long createSemaphore(long device) -
createFence
long createFence(long device, boolean signaled) -
waitForFences
void waitForFences(long device, long fence, long timeout) -
resetFences
void resetFences(long device, long fence) -
destroySemaphore
void destroySemaphore(long device, long semaphore) -
destroyFence
void destroyFence(long device, long fence) -
queueSubmit
void queueSubmit(long queue, long cmd, long waitSemaphore, int waitStageMask, long signalSemaphore, long fence) -
queueSubmitSimple
void queueSubmitSimple(long queue, long cmd, long fence) Submit with no wait/signal semaphores. -
queueWaitIdle
void queueWaitIdle(long queue) -
destroyDevice
void destroyDevice(long device) -
destroyInstance
void destroyInstance(long instance) -
findMemoryType
int findMemoryType(long physicalDevice, int typeFilter, int properties) -
getMaxImageDimension2D
int getMaxImageDimension2D(long instance, long physicalDevice) -
getMaxFramebufferWidth
int getMaxFramebufferWidth(long instance, long physicalDevice) -
getMaxFramebufferHeight
int getMaxFramebufferHeight(long instance, long physicalDevice) -
getMaxSamplerAnisotropy
float getMaxSamplerAnisotropy(long instance, long physicalDevice) -
getMaxUniformBufferRange
int getMaxUniformBufferRange(long instance, long physicalDevice) -
getMaxStorageBufferRange
int getMaxStorageBufferRange(long instance, long physicalDevice)
-