Deep-Dive Guides
Shaders
Slang Shaders
Slang compiler integration, cross-backend compilation, WASM support.
BackendVulkan
Vulkan backend architecture, memory management, synchronization.
BackendWebGPU
WebGPU backend, browser deployment, Dawn/wgpu integration.
PlatformTeaVM
TeaVM compilation for web, Java-to-JavaScript, browser APIs.
RenderingPBR Materials
Physically-based rendering, material properties, texture pipeline.
PlatformNative Libraries
Native library loading, FFM bindings, platform detection.
RenderingRendering Gotchas
Common pitfalls, winding order, matrix conventions, DSA quirks.